Unity Pac-man Clone

This was a really fun 5-day project.
I used old-style nodes for navigation and A-start algorithm for the ghosts to find the best path in the maze. In modern game-design one would use collisions/Raycasting and Nav Mesh to calculate where the player can go and to calculate the shortest route between two points.
This is nice and easy when you have a ton o computing power (as we all have in our pockets). But I though it was a fun project to go back to the basics on the way the old-masters used to jam

Some details in the game difficulty scaling are not fine-tuned to mimic the original perfectly.
I used information from:


Inspired by:


José Diogo Cunha
José Diogo Cunha
Data Scientist - Problem Solver

Biomedical engineer, data scientist and wannabe artist and game developer