José Diogo Cunha

José Diogo Cunha

Data Scientist - Problem Solver


"Seems like a fun idea, I think I can do it!“

This one single phrase got me not only into engineering, but also into music, extreme sports and visual arts.
Curiosity, creativity and enthusiasm helped me turning ideas into “things” which made me stand out both in my work and my personal projects. With these characteristics, throughout my life, I managed to achieve academic honours and win engineering competitions, but also get into activities that are not quite the engineer stereotype.


  • Artificial Intelligence
  • Biomedical Engineering
  • Virtual Reality
  • User Experience
  • Design


  • Msc in Biomedical Engineering and Biophysics, 2018

    University of Lisbon - Faculty of Sciences

  • EIT Labelled Master in Innovation in Health Care, 2017

    Copenhagen Business School

  • BSc in Biomedical Engineering and Biophysics, 2016

    University of Lisbon - Faculty of Sciences



Mixed Reality Prototyper & Unity Developer


Feb 2023 – Present Zurich - Switzerland
  • Developing XR prototypes for Reality labs
  • In less that 6 months in the company, I designed and developed a MR Co-presence technology that is being patented
  • Demoed mine and other projects to Meta’s leadership, including the CTO

VR Game Developer + Co-founder

Witty Platypus

Jan 2021 – Nov 2023 Lisbon - Portugal
  • Main developer and technical artist in the team of 2 that developed Beers and Boomerangs
  • Nominee for Best Game in IGN’s Rogue Jam.
  • Best Internation Indie Game at PGA awards.
  • Published the game on 5 Platforms (Oculus, Pico, Steam, iQIYI, HTC)
  • Co-Founded the company

Data Scientist


Apr 2019 – Jan 2021 Oxford - UK
  • Using deep-learning applied to 3D medical Imaging to automate extremely laborious and complex manual processes, I saved thousands of company working hours.
  • Developed user-friendly API based pipelines to facilitate processes otherwise time-consuming
  • Developed tools for data-visualization that are used across multiple teams

Product developer - Part-time


Feb 2018 – Aug 2018 Graz - Austria
Worked on the documentation, legislation and early-stage development of a medical software that used cardiac data to create a personalized music playlist

Researcher - Intern

Institute of Neural Engineering - TU Graz

Jan 2018 – Aug 2018 Graz - Austria
I managed my own project developing a mind-controlled game using machine learning on EEG data

Product management internship


Aug 2017 – Nov 2016 Lisbon - Portugal
During this internship I shadowed and collaborated with product managers during the implementation of medical software in a clinical environment





Medical Imaging

Machine Leaning

Life Sciences

Media Editing

Digital Animation

3D Modelling



Beers & Boomerangs - VR game

VR game where you throw boomerangs at kangaroos to save your BBQ!

Blender Simulations

Blender simulations, using physics, wind, hair, liquids or a mix of all!

Online co-adaptive BCI training

EEG controlled video-game that adapts to the player’s brain

Unity Pac-man Clone

Pac-man Clone made in unity using old-style nodes

Unity Procedurally Generated Maze

Procedurally Generated Maze created in Unity using depth first search

Free-caster - VR, Biomarker-controlled, handtracking game

VR game that uses hand tracking and biomarkers to play

NE2B2 Design and Marketing

Some of my digital art work in a Biomedical engineering student association


Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?

Operating a non-invasive electroencephalogram (EEG) based sensorimotor rhythm brain-computer interface (BCI) is a skill that typically …
Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?