José Diogo Cunha

José Diogo Cunha

Data Scientist - Problem Solver

Biography

"Seems like a fun idea, I think I can do it!“

This one single phrase got me not only into engineering, but also into music, extreme sports and visual arts.
Curiosity, creativity and enthusiasm helped me turning ideas into “things” which made me stand out both in my work and my personal projects. With these characteristics, throughout my life, I managed to achieve academic honours and win engineering competitions, but also get into activities that are not quite the engineer stereotype.

Interests

  • Artificial Intelligence
  • Biomedical Engineering
  • Virtual Reality
  • User Experience
  • Design

Education

  • Msc in Biomedical Engineering and Biophysics, 2018

    University of Lisbon - Faculty of Sciences

  • EIT Labelled Master in Innovation in Health Care, 2017

    Copenhagen Business School

  • BSc in Biomedical Engineering and Biophysics, 2016

    University of Lisbon - Faculty of Sciences

Experience

 
 
 
 
 

Mixed Reality Prototyper & Unity Developer

Meta

Feb 2023 – Present Zurich - Switzerland
  • Developing XR prototypes for Reality labs
  • In less than 6 months in the company, I designed and developed a MR Co-presence technology that is being patented
  • Demoed mine and other projects to Meta’s leadership, including the CTO
 
 
 
 
 

VR Game Developer + Co-founder

Witty Platypus

Jan 2021 – Nov 2023 Lisbon - Portugal
  • Main developer and technical artist in the team of 2 that developed Beers and Boomerangs
  • Nominee for Best Game in IGN’s Rogue Jam.
  • Best Internation Indie Game at PGA awards.
  • Published the game on 5 Platforms (Oculus, Pico, Steam, iQIYI, HTC)
  • Co-Founded the company
 
 
 
 
 

Data Scientist

Perspectum

Apr 2019 – Jan 2021 Oxford - UK
  • Using deep-learning (U-net) applied to 3D medical Imaging to automate extremely laborious and complex manual processes, I saved thousands of company working hours.
  • Developed user-friendly pipelines to facilitate processes otherwise time-consuming
  • Developed tools for data-visualization that are used across multiple teams
 
 
 
 
 

Product developer - Part-time

Joysys

Feb 2018 – Aug 2018 Graz - Austria
Worked on the documentation, legislation and early-stage development of a medical software that used cardiac data to create a personalized music playlist
 
 
 
 
 

Researcher - Intern

Institute of Neural Engineering - TU Graz

Jan 2018 – Aug 2018 Graz - Austria
  • I designed and managed a project that used live machine learning on EEG data to control a video game.
  • Published two papers out of the results of this 8-month project
 
 
 
 
 

Product management internship

Glintt

Aug 2017 – Nov 2016 Lisbon - Portugal
During this internship I shadowed and collaborated with product managers during the implementation of medical software in a clinical environment

Skills

Python

Bash

Unity

Medical Imaging

Machine Leaning

Life Sciences

Media Editing

Digital Animation

3D Modelling

Portfolio

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Beers & Boomerangs - VR game

VR game where you throw boomerangs at kangaroos to save your BBQ!

Blender Simulations

Blender simulations, using physics, wind, hair, liquids or a mix of all!

Online co-adaptive BCI training

EEG controlled video-game that adapts to the player’s brain

Unity Pac-man Clone

Pac-man Clone made in unity using old-style nodes

Unity Procedurally Generated Maze

Procedurally Generated Maze created in Unity using depth first search

Free-caster - VR, Biomarker-controlled, handtracking game

VR game that uses hand tracking and biomarkers to play

NE2B2 Design and Marketing

Some of my digital art work in a Biomedical engineering student association

Publications

Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?

Operating a non-invasive electroencephalogram (EEG) based sensorimotor rhythm brain-computer interface (BCI) is a skill that typically …
Are Online Co-adaptive Sensorimotor Rhythm Brain-Computer Interface Training Paradigms Effective?